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Installation Guide

Complete installation process for the Mountea Dialogue System plugin.

1. Download the Plugin

Marketplace Download

If you already claimed the plugin, install it to your Engine version. Marketplace releases support the last three major engine versions per Epic Games policies.

Engine Version Support

If your engine version isn't listed, use the GitHub release instead.

GitHub Download

For experimental features or older projects, use GitHub Releases.

Two versions available:

  • MounteaDialogueSystem - Full source code
  • MounteaDialogueSystem_Binaries - Pre-compiled (recommended for Blueprint projects)

Blueprint Projects

Binaries version skips code compilation when opening projects.

2. Install the Plugin

Marketplace Installation

Epic Games Launcher handles installation automatically.

GitHub Installation

Two installation methods:

Game Folder Installation

Plugin available only for this specific project.

Path: /ProjectFolder/Plugins/

Create Plugins Folder

Create /Plugins/ folder if it doesn't exist.

Blueprint Projects

May require creating a dummy C++ class for packaging.

Engine Folder Installation

Plugin available for all projects using this engine version.

Path: /EngineFolder/EngineVersionFolder/Engine/Plugins/

Default Engine Location: C:/Users/{user}/UnrealEngine/{engine_version}

3. Open the Project

Welcome Screen

First-time project opening shows the Welcome Screen popup:

  • Appears for first-time opens
  • Shows when new version is released
  • Contains useful links and full changelog
  • Fetches data from GitHub (requires internet)

Internet Required

Welcome Screen requires internet access to display changelog information.

3.1 Enable the Plugin

Marketplace

  1. Open project for the first time
  2. Go to EditPluginsMountea Framework
  3. Enable the plugin
  4. Restart Editor when prompted

GitHub

Plugin should be enabled by default. If not:

  1. EditPluginsMountea Framework
  2. Enable if unchecked
  3. Restart Editor

Project Settings Configuration

After installation, configure basic settings:

Access Settings

WindowProject SettingsMountea Framework

Quick Access

You can use the toolbar Mountea Dialogue System button to open a dropdown which offers quick access to settings

Essential Configuration

  • Default Dialogue Widget Class - Set your UI class (optional)
  • Input Mode - Choose input restrictions during dialogues
  • Subtitle Settings - Configure default appearance

Quick Start

You can use default settings initially. The system includes example data and widgets.

Verification

Confirm successful installation:

  1. Components Available - Search "Mountea Dialogue" in Add Component menu
  2. Content Accessible - Find /Plugins/MounteaDialogueSystem/Content/ in Content Browser
  3. Welcome Screen - May appear automatically (with internet)

Troubleshooting

Plugin Not Visible

  • Verify enabled in Edit → Plugins
  • Check engine version compatibility
  • Restart editor completely

Packiging Issues (Blueprint Projects)

  • Create dummy C++ class: FileNew C++ ClassNone
  • Or use Binaries version instead

Packiging Issues (Source Version)

  • Install Visual Studio or Xcode
  • Verify engine version compatibility
  • Clean and rebuild project

Next Steps

Configuration → How to setup the plugin so everything works