Installation Guide¶
Complete installation process for the Mountea Dialogue System plugin.
1. Download the Plugin¶
Marketplace Download¶
If you already claimed the plugin, install it to your Engine version. Marketplace releases support the last three major engine versions per Epic Games policies.
Engine Version Support
If your engine version isn't listed, use the GitHub release instead.
GitHub Download¶
For experimental features or older projects, use GitHub Releases.
Two versions available:
- MounteaDialogueSystem - Full source code
- MounteaDialogueSystem_Binaries - Pre-compiled (recommended for Blueprint projects)
Blueprint Projects
Binaries version skips code compilation when opening projects.
2. Install the Plugin¶
Marketplace Installation¶
Epic Games Launcher handles installation automatically.
GitHub Installation¶
Two installation methods:
Game Folder Installation¶
Plugin available only for this specific project.
Path: /ProjectFolder/Plugins/
Create Plugins Folder
Create /Plugins/
folder if it doesn't exist.
Blueprint Projects
May require creating a dummy C++ class for packaging.
Engine Folder Installation¶
Plugin available for all projects using this engine version.
Path: /EngineFolder/EngineVersionFolder/Engine/Plugins/
Default Engine Location: C:/Users/{user}/UnrealEngine/{engine_version}
3. Open the Project¶
Welcome Screen¶
First-time project opening shows the Welcome Screen popup:
- Appears for first-time opens
- Shows when new version is released
- Contains useful links and full changelog
- Fetches data from GitHub (requires internet)
Internet Required
Welcome Screen requires internet access to display changelog information.
3.1 Enable the Plugin¶
Marketplace¶
- Open project for the first time
- Go to Edit → Plugins → Mountea Framework
- Enable the plugin
- Restart Editor when prompted
GitHub¶
Plugin should be enabled by default. If not:
- Edit → Plugins → Mountea Framework
- Enable if unchecked
- Restart Editor
Project Settings Configuration¶
After installation, configure basic settings:
Access Settings¶
Window → Project Settings → Mountea Framework
Quick Access
You can use the toolbar Mountea Dialogue System
button to open a dropdown which offers quick access to settings
Essential Configuration¶
- Default Dialogue Widget Class - Set your UI class (optional)
- Input Mode - Choose input restrictions during dialogues
- Subtitle Settings - Configure default appearance
Quick Start
You can use default settings initially. The system includes example data and widgets.
Verification¶
Confirm successful installation:
- Components Available - Search "Mountea Dialogue" in Add Component menu
- Content Accessible - Find
/Plugins/MounteaDialogueSystem/Content/
in Content Browser - Welcome Screen - May appear automatically (with internet)
Troubleshooting¶
Plugin Not Visible
- Verify enabled in Edit → Plugins
- Check engine version compatibility
- Restart editor completely
Packiging Issues (Blueprint Projects)
- Create dummy C++ class: File → New C++ Class → None
- Or use Binaries version instead
Packiging Issues (Source Version)
- Install Visual Studio or Xcode
- Verify engine version compatibility
- Clean and rebuild project
Next Steps¶
Configuration → How to setup the plugin so everything works