Advanced Inventory & Equipment System¶
Comprehensive data-driven inventory and equipment management for Unreal Engine with multiplayer support.
System Overview¶
The Mountea Advanced Inventory & Equipment System provides complete item management functionality including storage, equipment handling, UI components, and network replication. Built with modularity and extensibility in mind.
Core Systems¶
Inventory System¶
Complete item storage and management system with:
- Core functionality - Basic inventory operations
- Item Instances - Runtime item instances and data structures
- Item Templates - Static item definitions and properties
- Categories - Item classification and organization
- Rarity System - Visual and economic item tiers
- Search & Filtering - Advanced item queries
- Notifications - User feedback system
Equipment System¶
Advanced equipment management featuring:
- Equipment & Attachment System - Equipment slots and management & Dynamic item attachment with sockets
User Interface¶
Complete widget framework with:
- UI Overview - Widget interfaces and base classes
- Inventory UI - Main inventory interface components
- Grid System - 2D spatial inventory layouts
- Item Widgets - Individual item presentation
- Item Preview - 3D item visualization
- Slate Elements - Custom UI controls
Configuration¶
System-wide settings and data:
- Settings - Project configuration and themes
- Inventory Types - Different inventory behaviors
- Replication - Multiplayer synchronization
Key Features¶
📦 Inventory Management
- Stackable items with quantity tracking
- Durability system with degradation
- Fast item search and filtering
- Efficient network replication
⚔️ Equipment System
- RPG-style weapon switching
- Two-handed vs dual-wield logic
- Socket-based attachments
- Gameplay tag filtering
🎮 User Interface
- Grid-based inventory layouts
- Drag & drop functionality
- 3D item previews
- Customizable themes
🌐 Multiplayer Ready
- Delta compression replication
- Authority validation
- Client prediction support
- Efficient bandwidth usage
Quick Start¶
- Setup: Configure system in Settings
- Items: Create templates using Item Templates
- UI: Implement widgets with User Interface
- Network: Enable Replication for multiplayer
Architecture¶
┌─────────────────┬───────────────────┬─────────────────┐
│ Inventory │ Equipment │ UI │
│ System │ System │ System │
├─────────────────┼───────────────────┼─────────────────┤
│ • Items │ • Attachments │ • Widgets │
│ • Templates │ • Slots │ • Grid Layout │
│ • Categories │ • Sockets │ • Previews │
│ • Search │ • Tags │ • Themes │
└─────────────────┴───────────────────┴─────────────────┘
│
┌─────────────────┐
│ Configuration │
│ System │
├─────────────────┤
│ • Settings │
│ • Types │
│ • Replication │
└─────────────────┘
Interfaces & Components¶
Each system provides well-defined interfaces for maximum flexibility:
IMounteaAdvancedInventoryInterface
- Core inventory operations, lacks UI representationIMounteaAdvancedEquipmentInterface
- Equipment managementIMounteaAdvancedInventoryUIInterface
- Inventory UI management, provides elegant way to separate Inventory and its UIIMounteaAdvancedAttachmentContainerInterface
- Attachment handling
Components can be used independently or as part of the complete system, enabling gradual adoption and customization.